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Writer's pictureMegan Smith

Birmingham roleplay clubs are back to meeting in-person

Tabletop roleplay gamers In Birmingham are meeting in-person for the first time since the summer – following the recent easing of Covid measures.

Photo by Jack B on Unsplash

Clubs across Birmingham were prevented from meeting last year to avoid spreading Covid-19.


This also included clubs like the Role players Guild which had been meeting every Thursday at the Ladbrooke Hotel to dive into a variety of tabletop roleplaying games (RPGs) such as Dungeons and Dragons, Pathfinder and Vampire.


James Robertson, who runs the website as well as the social media for the club commented on the struggles of playing these games over the pandemic.

He said: “Playing [Dungeons and Dragons] over Zoom is ok but it’s nothing compared to the real thing in person. What was so depressing was the lack of all non-verbal cues, and how strained Zoom calls are, and not being in the presence of your mates.

“You have to spend far more of your cognitive energy keeping up with who is saying what on a call and sharing images, stats, rolls, or anything is a lot more faff.”


Photo by JuditK on Creative Commons

A study conducted by Dr Paul Scriven, a social research resign lecturer at RMIT University, shared similar responses to Mr Robertson that playing games like Dungeons and Dragons(D&D) online was inferior to playing in person.

When Birmingham Eastside asked Dr Scriven why he felt this was the case he said: “Many player perspectives captured in the research felt that many of the core things that are D&D were missing when playing remotely; friends missed being in each other’s presence at the table, with dice, miniatures, snacks, table-talk and all that. That sort of dynamic, that energy, is lost in a Zoom call.

“It suggests that one of the big motivators for D&D isn’t just how much fun the game is, but the social aspect of it.”

Role Players Guild was able to return this July where regulars were back to playing in person.


Guy MacDonnell heard about the club when it announced its reopening. He has been running short campaigns there since, he said:

“I’ve been distributing my game and getting good feedback from the community…I’m really grateful to find a community that is supportive, open-minded and inclusive.”

Hafsa Quershi also began going to the Guild after its reopening where she has found a supportive community especially after the struggles of playing online.


She said: “We really missed being face to face. We just had to wait it out once we were all vaccinated, but it did feel quite sad not to be able to roll real dice on a table for a while.”


You can find out more about the guild here.


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